Label111

THUG.be — Persistent Crime Strategy Game

Bekijk hoe Label 111 THUG.be ontwikkelde: een persistent online crime strategy game met crews, NPC’s, businesses, jobs en een levende stad.

For THUG, we created a persistent online crime management and street strategy game where jobs, crews, businesses, Families, conflicts and personal relationships form one connected living city. From corner hustler to city authorityTHUG is a persistent online crime management and street strategy game. The player starts with very little, takes on work, builds relationships and gradually establishes a position within the city.Progression is not based on selecting a rigid class. Background, decisions and behaviour influence how the character develops. Players can move towards street work, logistics, businesses, crew leadership, intelligence, conflict or institutional power within a Family.A city that keeps movingThe world of THUG contains five districts, each with its own economic and criminal context. Crews, Families, businesses, shipments, corners and local problems continue to change.Jobs are therefore not generated solely as random templates. They can emerge from specific situations: A business is running low on stock.  A shipment arrives incomplete.  A corner